Last Light of Eremor

Attributes

Six attributes make a hero. Each point counts from 10, a point below counts the other way; each also opens its own ability tree.

Strength STR

Force of arms, carrying, breaking free.

Each point above 10: +3% damage, +2% critical damage, +4 Might resistance, +4 Might potency, +2 kg carried.

Its tree: Cleave Rage Sunder Crushing Blow War Stomp Whirlwind

Favoured by: Dwarves (+10%)

Dexterity DEX

Hands, balance and aim.

Each point above 10: +1% attack speed (never faster than a swing a second), +4 accuracy rating, +4 evasion rating, +4 stealth rating, +4 Reflexes resistance, +4 Reflexes potency.

Its tree: Charge Fan of Knives Backstep Backstab Shadowstep Trip Evasion

Favoured by: Elves (+15%), Halflings (+20%)

Constitution CON

Health, stamina and standing up to harm.

Each point above 10: +10 health, +4 Endurance resistance, +4 Endurance potency, +6 stamina.

Its tree: Shield Bash Shield Charge Shield Slam Stoneskin Second Wind Bulwark

Favoured by: Dwarves (+20%)

Intelligence INT

Learning, craft and the arcane.

Each point above 10: shorter cooldowns (haste), +5 mana, +4 critical strike rating, +4 Wits resistance, +4 Wits potency.

Its tree: Arcane Blast Blink Frost Bind Arcane Surge Arcane Bolt Arcane Nova Firebolt Flare

Favoured by: Elves (+10%), Gnomes (+20%)

Wisdom WIS

Sense, will and the ways of the wild.

Each point above 10: +5% health regeneration, +5% mana regeneration, +4 detection rating, +4 Resolve resistance, +4 Resolve potency.

Its tree: Entangle Hunter's Focus Mend Thorn Burst Spirit Snare Wild Renewal

Favoured by: Gnomes (+5%)

Charisma CHA

Presence. Followers will answer to it.

Each point above 10: +4 Presence resistance, +4 Presence potency.

Its tree: Challenge Menacing Shout Rallying Cry Battle Cry Warlord's Roar

Favoured by: Halflings (+10%)

A character starts with 10 points to spend on its attributes, each from 5; a race's percent applies to what is bought.