Database
Everything in the game
378 entries, read from the game's own rules every time the site is built: when the game changes, this changes with it.
- 105
Items
Weapons, armour, jewellery, tools, food, draughts, gems, runes and materials.
- 9
Creatures
Everything that hunts in the dark: its numbers by tier, its haunts and its loot.
- 38
Abilities
The six attribute trees and every ability a hero can buy.
- 5
Races
The five peoples of Eremor and what each is born with.
- 6
Attributes
The six attributes and every number they move.
- 17
Traits
The talents chosen when a character is made.
- 7
Professions
Gathering and crafting skills, from 1 to 100.
- 54
Recipes
What can be made, where, from what, and at what skill.
- 3
Item sets
Gear that grows stronger worn together.
- 25
Affixes and rarity
The magic an item rolls, the odds of each rarity, sockets and enchanting.
- 5
Weapon styles
How a sword, an axe, a dagger, a bow and a staff fight.
- 8
Vendors
Who sells what, and for how much.
- 6
Factions
Who fights whom, and the standing a hero earns.
- 38
People
The townsfolk, traders, guards and quest givers.
- 8
Quests
Every quest, its steps and its rewards.
- 26
Places
Towns, hamlets, lands and lairs.
- 4
Events
The calendar: eclipses, world bosses, invasions and fairs.
- 9
Codex
Deeds and collections, and the titles they give.
- 5
Weather
Skies and climates, and what each does to sight, sound and pace.
The game is in development: numbers here are its first drafts and will change. What a hero learns by playing, a bestiary and a codex, the game still teaches its own way.