Ranger
A hunter of the wild places: the bow, quick feet and the craft of the trail.
Its trees
- Marksman:
Hunter's Focus
Aimed Shot
Pinning Shot
Keen Eye
Volley
Heartseeker
True Aim
Duskwalker
Runebow
Assassin
Barbed Fletching
Nailed Fast
Full Draw
Quick Nock
Windreader
Long Focus
Hail of Shafts
Dead Centre
Through the Heart
Patience of the Hunt
Endless Quiver
Final Draw - Skirmisher:
Twin Cut
Lunge
Hamstring
Fleet Foot
Tumble
Storm of Steel
Wiry
Duskwalker
Assassin
Keen Pair
Long Bound
Quick Openings
Hobbling Cut
Ceaseless Cuts
Steel Rhythm
Rolling Recovery
Deep Cuts
Steel Gale
Red Harvest
Slipstep
Endless Whirl - Pathfinder:
Snare
Tracker's Sense
Camouflage
Companion
Wild Bond
Call the Pack
Duskwalker
Warden
Hushed Tread
Strong Cord
Wide Loops
Deep Cover
Old Friend
Sure Snares
Patient Hide
Snarewright
Howl of the Pack
Moonless Hunt
Leader of the Pack
Greenwood Oath
Starts with
In place of its race's weapons; the race's outfit and tools come too.
Prestige classes it may enter
- Duskwalker (picked at the foot of Marksman, Skirmisher, Pathfinder): One who walks at ease where the light fails.
- Warden (picked at the foot of Pathfinder): A guardian of the wild who stands where others fall back.
- Runebow (picked at the foot of Marksman): An archer whose arrows carry carved spells.
- Assassin (picked at the foot of Marksman, Skirmisher): One who studies a single foe and ends it.
