Last Light of Eremor

Dire Wolf

Elite wolf, Beasts

Where it walks

PlaceTierWhenHow many
The dire wolves' den1day and night3 of a population of 6

Numbers by tier

A creature grows 40% in health, 25% in damage and 100% in experience for every tier of its land, after its rank (Elite: 300% health, 150% damage, 300% experience).

TierHealthA blowExperienceRatings
11651660+0

How it behaves

Stance
Pack: calls its kind to the fight
Notices you at
12 m (less in the dark, more with a torch)
Gives up the chase at
25 m from home
Hours
Day and night
Comes back
Its camp grows back by up to 8% an hour once thinned
Taming
A weakened one can be tamed, more readily by a hero of charm; it carries 40 kg for its master

Loot

Its rank rolls the table 2 times for each hero who earns its loot. Gold: 1 to 4 at tier 1. The chance a kill gives each item:

In the game, your bestiary learns its name at the first kill (or a study), its numbers at 5 kills, its drops at 15 and its haunts at 30.