Dire Wolf
Elite wolf, Beasts
Where it walks
| Place | Tier | When | How many |
|---|---|---|---|
| The dire wolves' den | 1 | day and night | 3 of a population of 6 |
Numbers by tier
A creature grows 40% in health, 25% in damage and 100% in experience for every tier of its land, after its rank (Elite: 300% health, 150% damage, 300% experience).
| Tier | Health | A blow | Experience | Ratings |
|---|---|---|---|---|
| 1 | 165 | 16 | 60 | +0 |
How it behaves
- Stance
- Pack: calls its kind to the fight
- Notices you at
- 12 m (less in the dark, more with a torch)
- Gives up the chase at
- 25 m from home
- Hours
- Day and night
- Comes back
- Its camp grows back by up to 8% an hour once thinned
- Taming
- A weakened one can be tamed, more readily by a hero of charm; it carries 40 kg for its master
Loot
Its rank rolls the table 2 times for each hero who earns its loot. Gold: 1 to 4 at tier 1. The chance a kill gives each item:
| Item | Tier 1 |
|---|---|
| 15% | |
| 7.8% | |
| 4% | |
| 2.4% | |
| 2.4% | |
| 4% | |
| 4% | |
| 3.2% | |
| 3.2% | |
| 3.2% | |
| 2.4% | |
| 3.2% | |
| 1.6% | |
| 1.6% | |
| 0.8% |
In the game, your bestiary learns its name at the first kill (or a study), its numbers at 5 kills, its drops at 15 and its haunts at 30.