Goblin Skulker
Common goblin, Goblins
Where it walks
| Place | Tier | When | How many |
|---|---|---|---|
| The skulkers' rocks | 1 | day and night | 3 of a population of 6 |
| The goblins' den | 1 | day and night | 4 of a population of 8 |
Numbers by tier
A creature grows 40% in health, 25% in damage and 100% in experience for every tier of its land.
| Tier | Health | A blow | Experience | Ratings |
|---|---|---|---|---|
| 1 | 40 | 10 | 20 | +0 |
How it behaves
- Stance
- Ambush: lies in wait, unseen
- Notices you at
- 12 m (less in the dark, more with a torch)
- Gives up the chase at
- 25 m from home
- Hours
- Day and night
- At night, light
- Drawn to light at night
- Comes back
- Its camp grows back by up to 15% an hour once thinned
Loot
Gold: 1 to 4 at tier 1. The chance a kill gives each item:
| Item | Tier 1 |
|---|---|
| 8% | |
| 4% | |
| 2% | |
| 1.2% | |
| 1.2% | |
| 2% | |
| 2% | |
| 1.6% | |
| 1.6% | |
| 1.6% | |
| 1.2% | |
| 1.6% | |
| 0.8% | |
| 0.8% | |
| 0.4% |
In the game, your bestiary learns its name at the first kill (or a study), its numbers at 5 kills, its drops at 15 and its haunts at 30.