Last Light of Eremor

Goblin Skulker

Common goblin, Goblins

Where it walks

PlaceTierWhenHow many
The skulkers' rocks1day and night3 of a population of 6
The goblins' den1day and night4 of a population of 8

Numbers by tier

A creature grows 40% in health, 25% in damage and 100% in experience for every tier of its land.

TierHealthA blowExperienceRatings
1401020+0

How it behaves

Stance
Ambush: lies in wait, unseen
Notices you at
12 m (less in the dark, more with a torch)
Gives up the chase at
25 m from home
Hours
Day and night
At night, light
Drawn to light at night
Comes back
Its camp grows back by up to 15% an hour once thinned

Loot

Gold: 1 to 4 at tier 1. The chance a kill gives each item:

In the game, your bestiary learns its name at the first kill (or a study), its numbers at 5 kills, its drops at 15 and its haunts at 30.