The Keep Lord
Boss undead, The Undead
Where it walks
It rules the Dark Keep's instances: a party enters with a
Key to the Dark Keep each.
Numbers by tier
A creature grows 40% in health, 25% in damage and 100% in experience for every tier of its land, after its rank (Boss: 1200% health, 200% damage, 1000% experience).
| Tier | Health | A blow | Ground Slam | Experience | Ratings |
|---|---|---|---|---|---|
| 1 | 660 | 22 | 80 | 200 | +0 |
Ground Slam
“Raises its club high and brings it down on everything before it.”
- Windup (the warning)
- 1.5 s
- Cooldown
- 10 s
- Reach
- 4 m, 120° arc
- Resisted with
- Reflexes
How it behaves
- Stance
- Aggressive
- Notices you at
- 12 m (less in the dark, more with a torch)
- Gives up the chase at
- 25 m from home
- Hours
- Day and night
- Comes back
- Its camp grows back by up to 10% an hour once thinned
Loot
Its rank rolls the table 4 times for each hero who earns its loot. Gold: 1 to 4 at tier 1. The chance a kill gives each item:
| Item | Tier 1 |
|---|---|
| 28% | |
| 15% | |
| 7.8% | |
| 4.7% | |
| 4.7% | |
| 7.8% | |
| 7.8% | |
| 6.2% | |
| 6.2% | |
| 6.2% | |
| 4.7% | |
| 6.2% | |
| 3.2% | |
| 3.2% | |
| 1.6% |
In the game, your bestiary learns its name at the first kill (or a study), its numbers at 5 kills, its drops at 15 and its haunts at 30.