Last Light of Eremor

The Keep Lord

Boss undead, The Undead

Where it walks

It rules the Dark Keep's instances: a party enters with a Key to the Dark Keep each.

Numbers by tier

A creature grows 40% in health, 25% in damage and 100% in experience for every tier of its land, after its rank (Boss: 1200% health, 200% damage, 1000% experience).

TierHealthA blowGround SlamExperienceRatings
16602280200+0

Ground Slam

“Raises its club high and brings it down on everything before it.”

Windup (the warning)
1.5 s
Cooldown
10 s
Reach
4 m, 120° arc
Resisted with
Reflexes

How it behaves

Stance
Aggressive
Notices you at
12 m (less in the dark, more with a torch)
Gives up the chase at
25 m from home
Hours
Day and night
Comes back
Its camp grows back by up to 10% an hour once thinned

Loot

Its rank rolls the table 4 times for each hero who earns its loot. Gold: 1 to 4 at tier 1. The chance a kill gives each item:

In the game, your bestiary learns its name at the first kill (or a study), its numbers at 5 kills, its drops at 15 and its haunts at 30.