Last Light of Eremor

Skeleton Knight

Elite undead, The Undead

Numbers by tier

A creature grows 40% in health, 25% in damage and 100% in experience for every tier of its land, after its rank (Elite: 300% health, 150% damage, 300% experience).

TierHealthA blowExperienceRatings
11801960+0

How it behaves

Stance
Ambush: lies in wait, unseen
Notices you at
12 m (less in the dark, more with a torch)
Gives up the chase at
25 m from home
Hours
Night, and an eclipse's dark, where it sees you as by day
At night, light
Flees from light at night
Comes back
Its camp grows back by up to 5% an hour once thinned

Loot

Its rank rolls the table 2 times for each hero who earns its loot. Gold: 1 to 4 at tier 1. The chance a kill gives each item:

In the game, your bestiary learns its name at the first kill (or a study), its numbers at 5 kills, its drops at 15 and its haunts at 30.