Skeleton Knight
Elite undead, The Undead
Numbers by tier
A creature grows 40% in health, 25% in damage and 100% in experience for every tier of its land, after its rank (Elite: 300% health, 150% damage, 300% experience).
| Tier | Health | A blow | Experience | Ratings |
|---|---|---|---|---|
| 1 | 180 | 19 | 60 | +0 |
How it behaves
- Stance
- Ambush: lies in wait, unseen
- Notices you at
- 12 m (less in the dark, more with a torch)
- Gives up the chase at
- 25 m from home
- Hours
- Night, and an eclipse's dark, where it sees you as by day
- At night, light
- Flees from light at night
- Comes back
- Its camp grows back by up to 5% an hour once thinned
Loot
Its rank rolls the table 2 times for each hero who earns its loot. Gold: 1 to 4 at tier 1. The chance a kill gives each item:
| Item | Tier 1 |
|---|---|
| 15% | |
| 7.8% | |
| 4% | |
| 2.4% | |
| 2.4% | |
| 4% | |
| 4% | |
| 3.2% | |
| 3.2% | |
| 3.2% | |
| 2.4% | |
| 3.2% | |
| 1.6% | |
| 1.6% | |
| 0.8% |
In the game, your bestiary learns its name at the first kill (or a study), its numbers at 5 kills, its drops at 15 and its haunts at 30.