Last Light of Eremor

Werewolf

Elite werewolf, Beasts

Where it walks

PlaceTierWhenHow many
The Westwood Highlands1by night1 of a population of 2

Numbers by tier

A creature grows 40% in health, 25% in damage and 100% in experience for every tier of its land, after its rank (Elite: 300% health, 150% damage, 300% experience).

TierHealthA blowExperienceRatings
11501554+0

How it behaves

Stance
Pack: calls its kind to the fight
Notices you at
12 m (less in the dark, more with a torch)
Gives up the chase at
25 m from home
Hours
Night, and an eclipse's dark, where it sees you as by day
At night, light
Drawn to light at night
Comes back
Its camp grows back by up to 4% an hour once thinned

In the game, your bestiary learns its name at the first kill (or a study), its numbers at 5 kills, its drops at 15 and its haunts at 30.