Werewolf
Elite werewolf, Beasts
Where it walks
| Place | Tier | When | How many |
|---|---|---|---|
| The Westwood Highlands | 1 | by night | 1 of a population of 2 |
Numbers by tier
A creature grows 40% in health, 25% in damage and 100% in experience for every tier of its land, after its rank (Elite: 300% health, 150% damage, 300% experience).
| Tier | Health | A blow | Experience | Ratings |
|---|---|---|---|---|
| 1 | 150 | 15 | 54 | +0 |
How it behaves
- Stance
- Pack: calls its kind to the fight
- Notices you at
- 12 m (less in the dark, more with a torch)
- Gives up the chase at
- 25 m from home
- Hours
- Night, and an eclipse's dark, where it sees you as by day
- At night, light
- Drawn to light at night
- Comes back
- Its camp grows back by up to 4% an hour once thinned
In the game, your bestiary learns its name at the first kill (or a study), its numbers at 5 kills, its drops at 15 and its haunts at 30.