Effects
Everything that lasts on a hero or a foe is an effect: it runs down on the world's clock, online or off, ends at a death unless it says otherwise, and shows on the effects bar and to everyone who can see its bearer.
What a fight leaves
Abilities and blows put these on whoever they land on. A second one of the same kind lands as each says.
- Stunned: can't act until it passes. A second stun holds only if it ends later.
- Slowed: walks at a percent of its speed, never below 10%, for at most 30 s. The stronger slow holds.
- Marked: every blow on it lands harder, at most 200%, for at most 30 s. The stronger mark holds.
- Blinded: misses more of its swings, at most 90% more, for at most 30 s. The stronger blind holds.
- Damage and healing over time: a pulse every so often, for at most 20 s; one from each caster.
- Taunted: a creature can look at nothing but its taunter.
- Warded: blows spend the ward before the health, for at most 1 min.
Elixirs and scrolls
Elixir of Carrying 1 hour
Titan's Elixir 2 hours
Traveller's Elixir 1.5 hours
Blessings and curses
None in the world yet.
