Last Light of Eremor

Traits

The talents chosen when a character is made, from the same pool as the attributes. Each race is born with one of its own.

TraitCostWhoWhat it doesIn numbers
Lantern Keeper1EveryoneYour light sources burn longer.Torches and lanterns burn 25% longer
Camp Craft1EveryoneRest in the wild recovers you faster, online or away.+50% regeneration resting in the wild
Light Sleeper2EveryoneLeft in the wild, you wake the moment something closes in.Wakes when a foe comes within 8 m
Woodwise1EveryoneTimber comes to your axe a little more readily.+10% chance of a second unit of timber
Vein Reader1EveryoneOre comes to your pick a little more readily.+10% chance of a second unit of ore
Shield Wall2EveryoneBlows from the front land softer while your shield is up.+30 armour against blows from the front, shield raised
Stubborn Heart2EveryoneBelow a quarter of your health you hit harder.+15% damage below 25% health
Field Dressing2EveryoneOut of combat you recover sooner.+50% regeneration 5 s after a fight
Haggler1EveryoneTraders give you a better price.The market keeps 3 points less of your stall's sales; Traders charge 10% less; Traders pay 10% more
Many Trades2HumansA second gathering or crafting line learns faster.+25% gathering experience; +25% crafting experience
Soft Step2ElvesOrcs notice you only from closer.+60 stealth rating
Unbowed2DwarvesStuns on you end sooner.Stuns on you end 30% sooner
Deep Delver2DwarvesYour pick works ore veins faster.Mining 15% faster
Underfoot2HalflingsAttacks aimed at you miss a little more often.+20 evasion rating
Hearth Luck2HalflingsAway from the game, a bed or a camp is a little safer for you.Raids find you resting 25% less often
Clever Hands2GnomesYour gathering channels are shorter.Every gathering 10% faster
Gearwright2GnomesYour tools and gear wear more slowly.Gear wears 25% more slowly