Searing Touch
Emberblood tree, row 2
In the tree
- Tree
- Emberblood
- Who
- Sorcerer
- Costs
- 2 level points
- Spent first
- 1 rank in the tree's earlier rows
- After
Blood Heat- Opens
Fever
Rekindle
Searing Brand- Changed by
Searing Brand- Grows
- 10% more damage for every ability point spent in Emberblood, its own ranks and the tree's passives among them: 10 points make it 200%
- Made with
- Presence potency: its damage × the potency ÷ 100, and the potency grows ×0.05 with each point of Charisma above 10
- Saved against with
- Endurance save
Runes that change it
A rune socketed in the weapon changes every ability its wearer casts:
Rune of Fury: +10 Power
Rune of the Arc: Sweeping abilities reach 20° wider
Rune of Binding: +10 Debuff length
Rune of Fervour: +40 Buff length
Rune of Haste: +11 Haste
Rune of Thrift: +25 Breath Efficiency
Rune of Might: +15 Might potency
Rune of Ages: +18 Haste
