Sorcerer
Magic in the blood rather than the book: storms, embers and a power not quite tamed.
Its trees
- Storm:
Spark
Thunderclap
Forked Bolt
Stormcaller
Static Field
Skyfire
Gathering Storm
Spellblade
Runebow
Lightbinder
Arc Lash
Rolling Thunder
Bright Fork
Thunderhead
Strikes Twice
Gale-Footed
Spreading Static
Static Mind
Falling Sky
Stormcrowned
Open Heavens
Storm Unending - Emberblood:
Blood Heat
Ember Skin
Searing Touch
Fever
Rekindle
Heart of Embers
Ember Heart
Spellblade
Runebow
Lightbinder
Slow Burn
Lasting Embers
Searing Brand
Ashen Hide
Raging Fever
Inner Furnace
Second Kindling
Forgeblood
Blood Like Iron
Last Ember
Ember Never Dies
Sunheart - Chaos:
Wild Bolt
Warp
Unravel
Fickle Ward
Surge of Chaos
Rift
Restless Spark
Spellblade
Runebow
Lightbinder
Unbridled
Thin Air
Lost Thread
Flicker
Turning Luck
Loaded Dice
Overflow
Long Odds
Yawning Rift
Crooked Fate
Endless Tear
Untamed
Starts with
In place of its race's weapons; the race's outfit and tools come too.
Prestige classes it may enter
- Spellblade (picked at the foot of Storm, Emberblood, Chaos): One who strikes with spell and steel at once.
- Runebow (picked at the foot of Storm, Emberblood, Chaos): An archer whose arrows carry carved spells.
- Lightbinder (picked at the foot of Storm, Emberblood, Chaos): One who weaves prayer and spell into a single light.
