Leathercrafting
4 skills, 22 recipes
Every skill rises from 1 to 100 by use alone, with no cap on the total. Every point of skill experience is paid to the hero as experience too. A character left at a station can train a skill slowly, to 30, for 3 gold a lesson.
Skinning
- Kind
- Gathering
- Attribute
- Dexterity
- Milestones
- 25: +5% chance of a second unit; 50: +10% experience; 75: +5% chance of a second unit; 100: +10 quality
Tanning
- Kind
- Crafting at the tanning rack
- Attribute
- Intelligence
- Milestones
- 25: +5% success; 50: +5 quality; 75: a failure loses 50% less; 100: 25% faster
- Where
- The Crafters' Yard (Tanning rack), Thornwick (Tanning rack)
| Makes | Skill | Level | Station | Materials | Time | Learnt |
|---|---|---|---|---|---|---|
| Tanning | 1 | Tanning rack | 10 s | Known from the start | ||
| Tanning | 20 | Tanning rack | 14 s | Known from the start | ||
| Tanning | 40 | Tanning rack | 16 s, 1 gold | Known from the start | ||
| Tanning | 60 | Tanning rack | 18 s, 2 gold | Known from the start | ||
| Tanning | 75 | Tanning rack | 20 s, 3 gold | Known from the start | ||
| Tanning | 90 | Tanning rack | 26 s, 6 gold | Known from the start |
Leatherworking
- Kind
- Crafting at the leatherworker's table
- Attribute
- Dexterity
- Milestones
- 25: +5% success; 50: +5 quality; 75: a failure loses 50% less; 100: 25% faster
- Where
- The Crafters' Yard (Leatherworker's table), Thornwick (Leatherworker's table)
| Makes | Skill | Level | Station | Materials | Time | Learnt |
|---|---|---|---|---|---|---|
| Leatherworking | 1 | Leatherworker's table | 12 s | Known from the start | ||
| Leatherworking | 5 | Leatherworker's table | 12 s | Known from the start | ||
| Leatherworking | 10 | Leatherworker's table | 14 s, 1 gold | Known from the start | ||
| Leatherworking | 15 | Leatherworker's table | 18 s, 1 gold | Known from the start | ||
| Leatherworking | 20 | Leatherworker's table | 16 s, 1 gold | Known from the start | ||
| Leatherworking | 25 | Leatherworker's table | 18 s, 2 gold | Known from the start | ||
| Leatherworking | 30 | Leatherworker's table | 24 s, 3 gold | Known from the start | ||
| Leatherworking | 35 | Leatherworker's table | 22 s, 3 gold | Known from the start | ||
| Leatherworking | 45 | Leatherworker's table | 24 s, 5 gold | Known from the start | ||
| Leatherworking | 50 | Leatherworker's table | 30 s, 6 gold | Known from the start | ||
| Leatherworking | 60 | Leatherworker's table | 28 s, 8 gold | Known from the start | ||
| Leatherworking | 65 | Leatherworker's table | 28 s, 8 gold | Known from the start | ||
| Leatherworking | 75 | Leatherworker's table | 36 s, 12 gold | Known from the start | ||
| Leatherworking | 80 | Leatherworker's table | 34 s, 12 gold | Known from the start | ||
| Leatherworking | 90 | Leatherworker's table | 50 s, 25 gold | Known from the start | ||
| Leatherworking | 95 | Leatherworker's table | 45 s, 25 gold | Known from the start |
Leather Repair
- Kind
- Crafting
- Attribute
- Dexterity
- Milestones
- 25: +5% success; 50: +5 quality; 75: a failure loses 50% less; 100: 25% faster
- Mends what the leatherworker's table makes, for 25% of its recipe's materials at full wear.