Last Light of Eremor

Leathercrafting

4 skills, 22 recipes

Every skill rises from 1 to 100 by use alone, with no cap on the total. Every point of skill experience is paid to the hero as experience too. A character left at a station can train a skill slowly, to 30, for 3 gold a lesson.

Skinning

Kind
Gathering
Attribute
Dexterity
Milestones
25: +5% chance of a second unit; 50: +10% experience; 75: +5% chance of a second unit; 100: +10 quality

Tanning

Kind
Crafting at the tanning rack
Attribute
Intelligence
Milestones
25: +5% success; 50: +5 quality; 75: a failure loses 50% less; 100: 25% faster
Where
The Crafters' Yard (Tanning rack), Thornwick (Tanning rack)
MakesSkillLevelStationMaterialsTimeLearnt
Leather ×2Tanning1Tanning rackWolf Pelt10 sKnown from the start
Thick Leather ×2Tanning20Tanning rackTroll Hide14 sKnown from the start
Dire Leather ×2Tanning40Tanning rackDire Wolf Pelt16 s, 1 goldKnown from the start
Bog Leather ×2Tanning60Tanning rackBog Troll Hide18 s, 2 goldKnown from the start
Hardened LeatherTanning75Tanning rackThick Leather ×2 Lamp Oil20 s, 3 goldKnown from the start
Masterwork LeatherTanning90Tanning rackDire Leather ×2 Bog Leather Ember Shard26 s, 6 goldKnown from the start

Leatherworking

Kind
Crafting at the leatherworker's table
Attribute
Dexterity
Milestones
25: +5% success; 50: +5 quality; 75: a failure loses 50% less; 100: 25% faster
Where
The Crafters' Yard (Leatherworker's table), Thornwick (Leatherworker's table)
MakesSkillLevelStationMaterialsTimeLearnt
Leather CapLeatherworking1Leatherworker's tableLeather ×2 + an upgrade material12 sKnown from the start
Leather GlovesLeatherworking5Leatherworker's tableLeather ×2 Linen Thread + an upgrade material12 sKnown from the start
Leather BootsLeatherworking10Leatherworker's tableLeather ×3 + an upgrade material14 s, 1 goldKnown from the start
Leather JerkinLeatherworking15Leatherworker's tableLeather ×5 Linen Thread ×2 + an upgrade material18 s, 1 goldKnown from the start
Hide MantleLeatherworking20Leatherworker's tableLeather ×3 Wolf Pelt + an upgrade material16 s, 1 goldKnown from the start
Hunter's HoodLeatherworking25Leatherworker's tableThick Leather ×2 Linen Thread ×2 + an upgrade material18 s, 2 goldKnown from the start
Studded JerkinLeatherworking30Leatherworker's tableThick Leather ×4 Iron Rivets ×6 + an upgrade material24 s, 3 goldKnown from the start
Studded LeggingsLeatherworking35Leatherworker's tableThick Leather ×3 Iron Rivets ×4 + an upgrade material22 s, 3 goldKnown from the start
Dire HoodLeatherworking45Leatherworker's tableDire Leather ×2 Cotton Thread ×2 + an upgrade material24 s, 5 goldKnown from the start
Dire JerkinLeatherworking50Leatherworker's tableDire Leather ×5 Iron Rivets ×4 + an upgrade material30 s, 6 goldKnown from the start
Bog-Strider BootsLeatherworking60Leatherworker's tableBog Leather ×3 Cotton Thread ×2 + an upgrade material28 s, 8 goldKnown from the start
Bog MantleLeatherworking65Leatherworker's tableBog Leather ×3 Dire Leather + an upgrade material28 s, 8 goldKnown from the start
Hardened VestLeatherworking75Leatherworker's tableHardened Leather ×5 Iron Rivets ×6 + an upgrade material36 s, 12 goldKnown from the start
Hardened LeggingsLeatherworking80Leatherworker's tableHardened Leather ×4 Cotton Thread ×3 + an upgrade material34 s, 12 goldKnown from the start
Masterwork JerkinLeatherworking90Leatherworker's tableMasterwork Leather ×4 Moonthread ×2 + an upgrade material50 s, 25 goldKnown from the start
Masterwork HoodLeatherworking95Leatherworker's tableMasterwork Leather ×3 Starthread + an upgrade material45 s, 25 goldKnown from the start

Leather Repair

Kind
Crafting
Attribute
Dexterity
Milestones
25: +5% success; 50: +5 quality; 75: a failure loses 50% less; 100: 25% faster
  • Mends what the leatherworker's table makes, for 25% of its recipe's materials at full wear.