Last Light of Eremor

Demon

Elite demon, Demons

Where it walks

PlaceTierWhenHow many
The ember rift1day and night2 of a population of 4

Numbers by tier

A creature grows 40% in health, 25% in damage and 100% in experience for every tier of its land, after its rank (Elite: 300% health, 150% damage, 300% experience).

TierHealthA blowExperienceRatings
11801966+0

How it behaves

Stance
Aggressive
Notices you at
12 m (less in the dark, more with a torch)
Gives up the chase at
25 m from home
Hours
Day and night
At night, light
Drawn to light at night
Comes back
Its camp grows back by up to 4% an hour once thinned

In the game, your bestiary learns its name at the first kill (or a study), its numbers at 5 kills, its drops at 15 and its haunts at 30.