Goblin
Common goblin, Goblins
Where it walks
| Place | Tier | When | How many |
|---|---|---|---|
| The desert | 3 | day and night | 4 of a population of 6 |
| The enchanted forest | 3 | day and night | 3 of a population of 6 |
Numbers by tier
A creature grows 40% in health, 25% in damage and 100% in experience for every tier of its land.
| Tier | Health | A blow | Experience | Ratings |
|---|---|---|---|---|
| 3 | 81 | 13 | 60 | +20 |
How it behaves
- Stance
- Pack: calls its kind to the fight
- Notices you at
- 12 m (less in the dark, more with a torch)
- Gives up the chase at
- 25 m from home
- Hours
- Day and night
- At night, light
- Drawn to light at night
- Comes back
- Its camp grows back by up to 15% an hour once thinned
Loot
Gold: 4 to 10 at tier 3. The chance a kill gives each item:
| Item | Tier 3 |
|---|---|
| 5.4% | |
| 2.7% | |
| 2.2% | |
| 2.2% | |
| 1.6% | |
| 1.6% | |
| 1.6% | |
| 1.6% | |
| 1.6% | |
| 1.6% | |
| 0.27% | |
| 0.27% | |
| 0.27% | |
| 0.27% | |
| 1.6% | |
| 1.6% | |
| 1.1% | |
| 1.1% | |
| 0.27% | |
| 0.27% | |
| 0.27% | |
| 0.27% | |
| 0.54% | |
| 0.54% | |
| 1.1% | |
| 0.54% | |
| 0.09% | |
| 0.18% | |
| 0.18% | |
| 0.18% | |
| 0.18% | |
| 0.18% | |
| 0.18% | |
| 0.18% |
In the game, your bestiary learns its name at the first kill (or a study), its numbers at 5 kills, its drops at 15 and its haunts at 30.