Last Light of Eremor

Goblin

Common goblin, Goblins

Where it walks

PlaceTierWhenHow many
The desert3day and night4 of a population of 6
The enchanted forest3day and night3 of a population of 6

Numbers by tier

A creature grows 40% in health, 25% in damage and 100% in experience for every tier of its land.

TierHealthA blowExperienceRatings
3811360+20

How it behaves

Stance
Pack: calls its kind to the fight
Notices you at
12 m (less in the dark, more with a torch)
Gives up the chase at
25 m from home
Hours
Day and night
At night, light
Drawn to light at night
Comes back
Its camp grows back by up to 15% an hour once thinned

Loot

Gold: 4 to 10 at tier 3. The chance a kill gives each item:

In the game, your bestiary learns its name at the first kill (or a study), its numbers at 5 kills, its drops at 15 and its haunts at 30.