Orc
Common orc, Orcs
Where it walks
| Place | Tier | When | How many |
|---|---|---|---|
| The smugglers' cove | 1 | day and night | 5 of a population of 10 |
| The jungle (2 camps) | 4 | day and night | 6 |
| The desert (2 camps) | 3 | day and night | 6 |
| The plateau (2 camps) | 4 | day and night | 6 |
| The swamp (2 camps) | 3 | day and night | 6 |
| Springhollow (3 camps) | 1 | day and night | 9 |
| The mountains (2 camps) | 4 | day and night | 6 |
| The enchanted forest (2 camps) | 3 | day and night | 6 |
| The meadow (2 camps) | 2 | day and night | 6 |
| The high meadow (2 camps) | 2 | day and night | 6 |
| The jungle | 4 | by night | 3 |
| The desert | 3 | by night | 3 |
| The desert | 3 | day and night | 3 of a population of 4 |
| The plateau | 4 | by night | 3 |
| The swamp | 3 | by night | 3 |
| The mountains | 4 | by night | 3 |
| The enchanted forest | 3 | by night | 3 |
| The meadow | 2 | by night | 3 |
| Alderfarm | 1 | during The Ash Host | 5 |
| The high meadow | 2 | by night | 3 |
Numbers by tier
A creature grows 40% in health, 25% in damage and 100% in experience for every tier of its land.
| Tier | Health | A blow | Experience | Ratings |
|---|---|---|---|---|
| 1 | 60 | 12 | 20 | +0 |
| 2 | 84 | 15 | 40 | +10 |
| 3 | 108 | 18 | 60 | +20 |
| 4 | 132 | 21 | 80 | +30 |
How it behaves
- Stance
- Aggressive
- Notices you at
- 12 m (less in the dark, more with a torch)
- Gives up the chase at
- 25 m from home
- Hours
- Day and night
- Hunts
- Goblins' camps, away from heroes
- Comes back
- Its camp grows back by up to 10% an hour once thinned
Loot
Gold: 1 to 4 at tier 1, 2 to 7 at tier 2, 4 to 10 at tier 3, 6 to 14 at tier 4. The chance a kill gives each item:
Comes out with
- The Ash Host: every second day at 22:00, for 4 hours of world time
In the game, your bestiary learns its name at the first kill (or a study), its numbers at 5 kills, its drops at 15 and its haunts at 30.