Last Light of Eremor

Orc

Common orc, Orcs

Where it walks

PlaceTierWhenHow many
The smugglers' cove1day and night5 of a population of 10
The jungle (2 camps)4day and night6
The desert (2 camps)3day and night6
The plateau (2 camps)4day and night6
The swamp (2 camps)3day and night6
Springhollow (3 camps)1day and night9
The mountains (2 camps)4day and night6
The enchanted forest (2 camps)3day and night6
The meadow (2 camps)2day and night6
The high meadow (2 camps)2day and night6
The jungle4by night3
The desert3by night3
The desert3day and night3 of a population of 4
The plateau4by night3
The swamp3by night3
The mountains4by night3
The enchanted forest3by night3
The meadow2by night3
Alderfarm1during The Ash Host5
The high meadow2by night3

Numbers by tier

A creature grows 40% in health, 25% in damage and 100% in experience for every tier of its land.

TierHealthA blowExperienceRatings
1601220+0
2841540+10
31081860+20
41322180+30

How it behaves

Stance
Aggressive
Notices you at
12 m (less in the dark, more with a torch)
Gives up the chase at
25 m from home
Hours
Day and night
Hunts
Goblins' camps, away from heroes
Comes back
Its camp grows back by up to 10% an hour once thinned

Loot

Gold: 1 to 4 at tier 1, 2 to 7 at tier 2, 4 to 10 at tier 3, 6 to 14 at tier 4. The chance a kill gives each item:

ItemTier 1Tier 2Tier 3Tier 4
Orc Tooth8%5.7%
Cracked Skull4%3.8%5.4%
Rusty Sword2%1.5%
Bronze Axe1.2%1.5%
Orc Knife1.2%1.1%
Oak Shield2%1.5%
Leather Cap2%1.5%
Padded Jerkin1.6%1.5%
Cloth Wraps1.6%1.1%
Old Boots1.6%1.1%
Hide Mantle1.2%1.1%
Wool Trousers1.6%1.1%
Copper Amulet0.8%0.77%
Iron Band0.8%0.77%
Clue Scroll0.4%0.38%0.18%
Rough Gem1.1%2.7%3%
Orc Cleaver0.77%2.2%2%
Iron Helm0.57%1.6%1.5%
Chain Shirt0.57%1.6%1.5%
Leather Gloves0.57%1.6%1.5%
Rider's Boots0.57%1.6%1.5%
Iron Shield0.57%1.6%1.5%
Iron Spaulders0.57%1.6%1.5%
Iron Greaves0.57%1.6%1.5%
Silver Pendant0.38%1.1%1.3%
Silver Ring0.38%1.1%1.3%
Ember Shard0.38%1.1%1.5%
Bone Charm2.2%3%
War Axe1.6%2%
Knight's Blade0.27%0.76%
Warden's Shield0.27%0.76%
Chieftain's Helm0.27%0.76%
Plate Hauberk0.27%0.76%
Chieftain's Pauldrons0.27%0.76%
Plate Greaves0.27%0.76%
Warden's Torc0.27%0.76%
Warden's Signet0.27%0.76%
Steel Axe0.54%0.5%
Steel Pick0.54%0.5%
Moonsilver0.54%1%
Heartstone0.09%0.25%
Rune of Fury0.18%0.25%
Rune of the Arc0.18%0.25%
Rune of Binding0.18%0.25%
Rune of Fervour0.18%0.25%
Rune of Haste0.18%0.25%
Rune of Thrift0.18%0.25%
Runed Axe0.25%
Runed Pick0.25%

Comes out with

  • The Ash Host: every second day at 22:00, for 4 hours of world time

In the game, your bestiary learns its name at the first kill (or a study), its numbers at 5 kills, its drops at 15 and its haunts at 30.