Troll
Elite troll, Orcs
Where it walks
| Place | Tier | When | How many |
|---|---|---|---|
| The plateau | 4 | day and night | 1 of a population of 2 |
Numbers by tier
A creature grows 40% in health, 25% in damage and 100% in experience for every tier of its land, after its rank (Elite: 300% health, 150% damage, 300% experience).
| Tier | Health | A blow | Experience | Ratings |
|---|---|---|---|---|
| 4 | 363 | 38 | 240 | +30 |
How it behaves
- Stance
- Aggressive
- Notices you at
- 12 m (less in the dark, more with a torch)
- Gives up the chase at
- 25 m from home
- Hours
- Day and night
- At night, light
- Puts out firepits and beacons
- Comes back
- Its camp grows back by up to 4% an hour once thinned
Loot
Its rank rolls the table 2 times for each hero who earns its loot. Gold: 6 to 14 at tier 4. The chance a kill gives each item:
| Item | Tier 4 |
|---|---|
| 6% | |
| 6% | |
| 4% | |
| 4% | |
| 3% | |
| 3% | |
| 3% | |
| 3% | |
| 3% | |
| 1.5% | |
| 1.5% | |
| 1.5% | |
| 1.5% | |
| 3% | |
| 3% | |
| 2.5% | |
| 2.5% | |
| 1.5% | |
| 1.5% | |
| 1.5% | |
| 1.5% | |
| 1% | |
| 1% | |
| 0.5% | |
| 0.5% | |
| 3% | |
| 2% | |
| 0.5% | |
| 0.5% | |
| 0.5% | |
| 0.5% | |
| 0.5% | |
| 0.5% | |
| 0.5% |
In the game, your bestiary learns its name at the first kill (or a study), its numbers at 5 kills, its drops at 15 and its haunts at 30.