Last Light of Eremor

Troll

Elite troll, Orcs

Where it walks

PlaceTierWhenHow many
The plateau4day and night1 of a population of 2

Numbers by tier

A creature grows 40% in health, 25% in damage and 100% in experience for every tier of its land, after its rank (Elite: 300% health, 150% damage, 300% experience).

TierHealthA blowExperienceRatings
436338240+30

How it behaves

Stance
Aggressive
Notices you at
12 m (less in the dark, more with a torch)
Gives up the chase at
25 m from home
Hours
Day and night
At night, light
Puts out firepits and beacons
Comes back
Its camp grows back by up to 4% an hour once thinned

Loot

Its rank rolls the table 2 times for each hero who earns its loot. Gold: 6 to 14 at tier 4. The chance a kill gives each item:

In the game, your bestiary learns its name at the first kill (or a study), its numbers at 5 kills, its drops at 15 and its haunts at 30.