Wolf
Common wolf, Beasts
Where it walks
| Place | Tier | When | How many |
|---|---|---|---|
| The mountains | 4 | day and night | 4 of a population of 4 , a bounty while it holds |
| The mountains | 4 | day and night | 4 of a population of 3 |
Numbers by tier
A creature grows 40% in health, 25% in damage and 100% in experience for every tier of its land.
| Tier | Health | A blow | Experience | Ratings |
|---|---|---|---|---|
| 4 | 88 | 14 | 80 | +30 |
How it behaves
- Stance
- Pack: calls its kind to the fight
- Notices you at
- 12 m (less in the dark, more with a torch)
- Gives up the chase at
- 25 m from home
- Hours
- Day and night
- Comes back
- Its camp grows back by up to 12% an hour once thinned
- Taming
- A weakened one can be tamed, more readily by a hero of charm; it carries 20 kg for its master
Loot
Gold: 6 to 14 at tier 4. The chance a kill gives each item:
| Item | Tier 4 |
|---|---|
| 3% | |
| 3% | |
| 2% | |
| 2% | |
| 1.5% | |
| 1.5% | |
| 1.5% | |
| 1.5% | |
| 1.5% | |
| 0.76% | |
| 0.76% | |
| 0.76% | |
| 0.76% | |
| 1.5% | |
| 1.5% | |
| 1.3% | |
| 1.3% | |
| 0.76% | |
| 0.76% | |
| 0.76% | |
| 0.76% | |
| 0.5% | |
| 0.5% | |
| 0.25% | |
| 0.25% | |
| 1.5% | |
| 1% | |
| 0.25% | |
| 0.25% | |
| 0.25% | |
| 0.25% | |
| 0.25% | |
| 0.25% | |
| 0.25% |
In the game, your bestiary learns its name at the first kill (or a study), its numbers at 5 kills, its drops at 15 and its haunts at 30.