Jewelry
3 skills, 8 recipes
Every skill rises from 1 to 100 by use alone, with no cap on the total. Every point of skill experience is paid to the hero as experience too. A character left at a station can train a skill slowly, to 30, for 3 gold a lesson.
Gemcutting
- Kind
- Crafting at the workbench
- Attribute
- Dexterity
- Milestones
- 25: +5% success; 50: +5 quality; 75: a failure loses 50% less; 100: 25% faster
- Where
- Lanternhold (Workbench), Springhollow (Workbench)
| Makes | Skill | Level | Station | Materials | Time | Learnt |
|---|---|---|---|---|---|---|
| Gemcutting | 1 | Workbench | 12 s, 3 gold | Known from the start | ||
| Gemcutting | 1 | Workbench | 12 s, 3 gold | Known from the start | ||
| Gemcutting | 1 | Workbench | 12 s, 3 gold | Known from the start | ||
| Gemcutting | 1 | Workbench | 12 s, 3 gold | Known from the start |
Jewelcrafting
- Kind
- Crafting at the jeweller's table
- Attribute
- Dexterity
- Where
- Lanternhold (Jeweller's table)
| Makes | Skill | Level | Station | Materials | Time | Learnt |
|---|---|---|---|---|---|---|
| Jewelcrafting | 20 | Jeweller's table | 20 s, 2 gold | Known from the start | ||
| Jewelcrafting | 25 | Jeweller's table | 20 s, 2 gold | Known from the start | ||
| Jewelcrafting | 45 | Jeweller's table | 30 s, 5 gold | Known from the start | ||
| Jewelcrafting | 45 | Jeweller's table | 30 s, 5 gold | Known from the start |
Jewelry Salvage
- Kind
- Crafting
- Attribute
- Intelligence
- Breaks a piece made at the jeweller's table back into 50% of its metal and its gem.